As the US DoD transitions into a data-centric enterprise, deriving real-time intelligence from a vast array of multi-supplier, multi-service, and multi-national sensing assets, it must also evolve its training systems to enable “train as you fight” scenarios. In addition, it must include mission command and control (C2) scenarios that span the tactical edge over LAN, WAN, and cloud networks with disconnected, congested, and intermittent data delivery environments. As an added complexity, the networks supporting these scenarios need to be built upon a Zero-Trust foundation, efficiently securing data elements with appropriate authentication, access control, and supplier and data element specific cryptography.
Given the complexity involved, integrating global and local simulation and training systems with live, real-time field operations data is challenging under the best of circumstances. Legacy training simulators use different standards for data, voice and video that must be integrated with modern data-centric architectures that support both globally distributed information and cloud-based AI and ML systems. And all of this data must be presented with very high-fidelity visualization technologies like Unity and Unreal gaming engines, and with digital twin tools that provide a continuous operations view of mission assets.
One more thing – these technologies must use a vendor-neutral Modular Open Systems Architecture (MOSA) strategy that enables the rapid integration of new innovations on demand.
What enables this highly complex globally distributed world? Data Distribution Service™ (DDS) is a popular open standard managed by the Object Management Group® (OMG®). DDS is the connectivity framework that meets the stringent interoperability and real-time requirements supporting a wide swath of industries and is currently proven in thousands of deployed systems. DDS seamlessly stitches together legacy simulation standards and systems, while enabling the integration of new technologies to create new secure Live-Virtual-Constructive (LVC) training environments that can share real, augmented, and virtual realities. These environments can run in a single lab or across multiple sites around the globe, with response times matching physics-speed.
Speakers:
Chip Downing, Senior Market Development Director, Aerospace & Defense, Real-Time Innovations, Inc, (RTI)
Rob Proctor, SR. FAE, Real-Time Innovations, Inc, (RTI)
Moderator:
John McHale, Military Embedded Systems, OpenSystems Medi
¿Le gustaría hacer webinars o eventos online con nosotros?
|